Skill Based vs. Engagement
- CharmCityCoach
- Feb 18, 2024
- 3 min read
Updated: Nov 4, 2024

Skill Based Matchmaking (SBMM)
vs.
Engagement Optimized Matchmaking (EOMM)
"The Clash Between Streamer Content & Player Retention"
In the realm of competitive gaming, matchmaking algorithms play a pivotal role in shaping the player experience. Two prominent systems, Skill Based Matchmaking (SBMM) and Engagement Optimized Matchmaking (EOMM), stand at the forefront, each with its own set of implications and controversies. This article aims to dissect the key disparities between SBMM and EOMM, with a keen focus on the divergent perspectives of streamers and game developers.
Skill Based Matchmaking (SBMM) operates on the premise of pairing players of comparable skill levels together in matches. The algorithm analyzes various performance metrics, such as win-loss ratios, kill-death ratios, and objective completion rates, to gauge a player's proficiency. By prioritizing balanced competition, SBMM aims to enhance the overall gaming experience by providing fair and challenging matchups.
Streamers, however, often express discontent with SBMM, citing its detrimental impact on content creation. For them, the allure lies in exhilarating gameplay moments, showcasing remarkable skills, and delivering entertaining content to their audience. SBMM's insistence on equalizing skill levels can impede these aspirations, as streamers find themselves pitted against opponents of similar caliber, making it difficult to secure high-kill matches or dominant victories.
Streamers frequently lament the challenges posed by SBMM, arguing that it diminishes the spontaneity and excitement inherent in gaming. Instead of encountering a diverse array of opponents, they find themselves ensnared in a perpetual cycle of intense, sweat-inducing battles, devoid of the unexpected encounters and occasional stomps that foster compelling content.
Streamers also contend that SBMM hampers their ability to engage with their audience effectively. With matches characterized by heightened competition, streamers must allocate more focus towards gameplay, limiting their capacity for interaction and commentary. Consequently, this hinders their ability to cultivate a vibrant and interactive community, essential for sustained growth and success in the streaming sphere.
In contrast, game developers and corporations gravitate towards Engagement Optimized Matchmaking (EOMM), a system tailored to maximize player retention and engagement. EOMM utilizes a multifaceted approach, incorporating player behavior, preferences, and spending habits into its matchmaking decisions. By prioritizing player satisfaction and longevity, EOMM endeavors to foster a dynamic and immersive gaming environment conducive to prolonged engagement.
From the developers' perspective, EOMM represents a strategic imperative, aligning with broader business objectives and revenue generation models. By cultivating a loyal and committed player base, developers can sustainably monetize their games through in-game purchases, subscriptions, and other monetization avenues. Consequently, EOMM serves as a linchpin in the overarching strategy to enhance player lifetime value and drive sustained profitability.
However, the implementation of EOMM raises concerns regarding its impact on competitive integrity and player experience. Critics argue that EOMM's emphasis on player engagement may come at the expense of competitive fairness, leading to skewed matchups and disenfranchisement among top-tier players. The notion that elite players routinely face insurmountable odds, compelled to endure consecutive defeats due to algorithmic determinations, undermines the fundamental principles of skill-based competition and meritocracy.
Moreover, the lack of transparency surrounding EOMM algorithms fuels speculation and mistrust within the gaming community, exacerbating tensions between players and developers. Without clear delineation of matchmaking parameters and criteria, players are left to speculate about the underlying mechanics governing their gaming experiences, fostering a sense of disillusionment and alienation.
Conclusion
In the ongoing discourse surrounding SBMM and EOMM, the tension between content creation, player engagement, and competitive integrity remains palpable. Streamers grapple with the constraints imposed by SBMM, lamenting its impact on content quality and viewer interaction. Conversely, developers champion EOMM as a linchpin in their pursuit of sustained player engagement and monetization.
Navigating this delicate balance necessitates a nuanced understanding of the divergent interests and perspectives at play. While SBMM prioritizes competitive fairness and skill-based competition, EOMM emphasizes player retention and engagement. As the gaming landscape continues to evolve, reconciling these competing imperatives will be paramount in shaping the future of competitive gaming.



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